Hiya guys, I’m a Maya artist with over 10 years of professional Game Art experience and I’m pretty happy with my Maya > Blender transition so far. Love it!
Looks great!
Best wishes on learning blender.
I used to use Maya since 2004 but for the last years I 100% switched to blender and have a great time using it.
My advice for any comers from another software - get used to default keymap. I spent some time using Maya’s keymap preset and quickly found that I’m missing part of what makes blender’s workflow so efficient.
Thx! Funny you mentioned the keymap! Honestly, if it wasn’t for the Maya Config add-on from Form Affinity I probably wouldn’t have given it a fair shake like most I know, because the keymap doesn’t compute with me, unfortunately. But thx to that add-on I was able to fully explore it freely and in the process learned about all the cool things that make Blender… Blender. https://www.youtube.com/watch?v=zEsPF0CS_eY
What I did in the end as a Maya/Softimage XSI/Houdini/Painter user was to sync the camera/viewport navigation shortcuts for all 3d applications.
That way at least the navigation isn’t causing brain bleeding when switching between all the 3D apps
And the shortcut menu is great for those often used things without digging around too much in the UI.
Very very nice work!
I may have a teeny tiny critique. If that is a game asset, low poly, it is awesome! For the final render, I might have added a catmull-clark subsurf because the shoe siluette is a lil jagged. If that works with all else and wont torn things apart ofc.