Hi ya
This is what I think of Maya, and it’s what I learnt to 3D on for about 18 months!
UV mapping is, reportedly, alot better as of 6+, and is supposedly vewry good, but I;m a NURBS man, and the Nurbs tools rock!
I think the Autodesk buyout is one of the worst things that could have happened to maya (but great for Max!)- it’s like Paint shop pro buying photoshop, escept there is so much more difference between Max and Maya. But only time will tell… (apparently Autodesk sacked a whole lot of Alias workers quite soon after the buyout, which isn’t a good start.)
Maya is the single most revered 3d package in terms of experience (on 3drender.com, there is a poll on this). Indeed, Gnomon only teaches Maya because the industry: feels that if you can learn Maya you can learn any package. I think they’re right, too!
Maya’s animation is second to none- pure bliss to work with. The whole painting setup- weight, modelling, texturing, soft body, and pretty much anything else- is far above blender’s, but that’s not to denegrade or disrespect blender’s developers atall- they do such an excellent job, and attribute painting isn’t a common feature in many packages. In Maya 7, full body IK is in from Motion Builder, which is a way cool weay to rig quad- and bi-peds, but the normal IK system rocks- very flexible!
There are many industry and shareware plugins and scripts around. SOme of which are VERY powerful.
MEL scriping is one of the best things about Maya, it’s like a cross between Bash and C- totally extensible. If you are slightly intelligent and at all interested in it, MEL scripting should be easy to start off with.
Haven’t used hair and fur much, but it is much more suited than Blender’s static particles. It is naturally dynamic and works well with most any thing I’ve tried (not much). The cloth engine is supposed to be very good too.
I used the PLE edition, so I can’t answer this. I do know that Alias take security seriously though, as does Autodesk and most anyone else.
The physics system, by this I mean rigid and soft bodies, particles, fluids, and all of those, is excellent in my experience. The particles are what I experiemtned with most, and they’re very flexible and extensible.
Some more things to note:
The shader builder (hypershade) is a pleasure to use. It has lots and lots of useful nodes, and can even handle animation.
The expression editor to handle procedural animation (and more) is a real coup de grace, and is one of the thing I think Blender needs so badly.
If you’re nopt sure about maya, download the PLE (250 MB), and give it a go. They have great tutorials with the PLE too.
By the way, I don’t work for Alias or Autodesk, but I just have a very high opion of Maya. I think it teaches 3d the right way- form the ground up, with complete control. Sure, it is quite complex, and can take a while to understand, but Maya unlimited, is, in my opinion, unlimited.
I will also say that I am currewntly using Blender, partly because I don’t have the need or Dollars for Maya right now, and also because I don’t like the philosophy of commercial software. I think Blender is probably the best 3D software around, because of value, function, community and philosophy, But maya comes a close second!
I apologise if I have upset anyone, particularly Max users.
Cheers
DT