none of this is intuitive.
A friend of mine tried to explain to his gran how to use a computer… “use the mouse to click on an icon on screen…”
bless her, she picked the mouse up and put it over the monitor like it was some kind of touch screen…
“intuitive” is often ,misused when people really mean “familiar”. What is familiar? what we learned with…the more we learn the more familiar everything is…
a “power” maya user switching to max is in for a lot of pain if they’ve not used it before and vice versa. same goes for blender.
what’s “best” is not an objective thing, it’s often a preference…
programs that are described as “intuitive” usually have very simple rules that once learned allow you to use the software for tasks…
“make a selection and right click to operate on it, the context will populate the menu with the most appropriate choices” is what makes stuff like wings so attractive… of course you need to know about the modes, how to switch them, how to select, deselect, hide and un-hide and wings really sucks for architecture for example…
no 3d software is intuitive and most don’t share the same interactions at a basic level (eg navigating the screen, making selections, hiding/unhiding…
people often talk about “industry standards” and interactions, but compare max, maya, lightwave, XSI and blender against my last paragraph. there is absolutely no crossover. some of those apps have context menus, how they are accessed is different in each.
It’s true that many smaller market share apps use Maya navigation by default for example, interesting that these minority apps tend to offer a much higher degree of customisation so that they can simulate behaviors of “the big” apps… look at silo, modo etc.