Hi, everyone. I’m having issues getting animation to export from blender to MD2 format using the MD2 exporter that is bundled with 2.49. I’m just trying to interpolate between keyframes using blender’s timeline
If I take an existing MD2 model and import it into blender, export it to MD2 again (as a different file), then that new .md2 file will animate fine in a game engine. The default frames that are animated are 46-53, which I think are labelled as ‘attack’
Unfortunately I can’t figure out what is preventing animation from working when I start a new project from scratch. I’m currently trying to get the default cube to translate and scale so I’m doing the following
- Open the timeline view
- Go to frame 46, press ‘i’ and go LocRotScale (in object mode)
- Go to frame 53, translate and scale the default cube to some position and size
- press ‘i’ and go LocRotScale
At this point, I can drag through the time line and the cube animates fine.
- To the UV unwrapping and texture selection (required for the MD2 export to work)
- Got to frame one
- Go to edit mode and select all
- Export to MD2
The MD2 model will load fine into the game engine, but it will not animate.
I did notice that with the MD2 file that I imported into blender, that each individual frame had the vertices at a new location. i.e. there are no blender-like keyframe. Is there something I’m supposed to have done first to ‘apply’ the animation to each frame and eliminate the keyframing
I hope that all makes sense. It’s been really tough googling a solution to this one, hence this forum post.