Sorry to bother everyone again, but I’ve got another problem. I’ve got a set of rocket engines following a path. (generic path, resized properly in edit mode) To make the engines light up, I used a particle effect from a small icosphere within the rocket. After tweaking the values a bit to make the particles go in the right direction, I parented the icosphere to an empty, and the empty to another empty, and then finally that empty to the path.
Now, I decided I wanted it to slow down when it starts thrusting (it’s descending for a landing) so I started editing the path’s speed IPO. This is where I ran into trouble. I edited it and most everything slows down like it should, however, the particle effects themselves continue moving as if I hadn’t touched the IPO curve for the path. The strange part is that the icosphere emitters for the effects (two, one on either side of the ship) move perfectly in step with the rest of it, but the particle streams keep moving independently as if they’re coming from nowhere.
~Particle Effect Settings~
I don’t know what I did wrong, can anyone give me a hint as to how to keep these particles moving in tandem with the emitters?