I’m sure this is some type of convention, but I’d like to know what it means.
Class names often start with (for instance) BONE_OT for a class that actually manipulates whatever data you’re playing with and it’ll have a companion class starting with BONE_PT which defines the UI for the first class.
So, I’ve worked out that the ‘O’ of ‘_OT’ seems to mean ‘object’ and the ‘P’ of ‘_PT’ means ‘properties’ but what does the ‘T’ stand for?
These conventions aren’t mentioned in the API, not that I can find, anyway, and Googling turns up nothing of significance.
Are these simply conventions or hard-n-fast rules that Blender expects to find and, without them, won’t associate the ‘worker’ class with the ‘ui display’ class?
Is there a list of these conventions somewhere?