Mech animation test

Animation test I did whileworking on my upcoming animation course.
Modeleé rigged and animated in blender. Textured in Substance painter.


Amazing are they all quads or can u have n gons for animating meches?

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It’s all quads here but Ngons would be ok since there is no deformation with hard surfaces. Each mechanism piece is directly patented to a bone, offering better performances.

Either way, you should always avoid Ngons.
Triangle and quad are the way to go.


Nice texturing and animation!

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