That’s looking really good! I noticed that your hydraulics stretched a little too far, though.
Thanks, it all needs a little fine tuning
ok, so next I need to replace the dependency cycle in the hydraulics with a driver and bake it all down
looks like 30,000 faces when the low poly is baked
I am proud of this…
_ ]3 U M P _
You should be, I love this type of mechanical rigs. The actual walk could be smoother tho, are you going to work on it still?
yeah, I am thinking of using it in wrectified, so it will recieve more work before it’s moved in game.