Mechonis Ruins | Xenoblade Chronicles

EDIT: 16:9 Aspect Ratio

The renders below here are the initial ones.

Composite

Raw

Clay

Vintage (attempt)

A 2 week project of an idea I had what the underwater ruins of the Mechonis from Xenoblade Chronicles would look like.

I know, red light gets completely absorbed at deep depths but that would mean giving up the effect (and hey, we are artists).

Everything done in Blender (the only add-on used was Random Flow), except the additional compositing which was done in Lightroom.

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