Mechonis Ruins | Xenoblade Chronicles

EDIT: 16:9 Aspect Ratio

The renders below here are the initial ones.

Composite

Raw

Clay

Vintage (attempt)

A 2 week project of an idea I had how the underwater ruins of the Mechonis’ head would look like.

Normally, red light gets completely absorbed at deep depths but that would mean giving up the effect.

Modeled and rendered in Blender and post-processing in Lightroom.

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