Medical animation in blender 2.8

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blender2-80
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I recently completed a medical animation almost entirely within blender for my final year university project
I’d love to know what you think, and if you have a spare 5 minutes to fill out a survey it would help me so much to gather data on the use of animation with scientific research.

Animation:

Survey:

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Cells Animation
(IceChest) #2

That was very good! I had a hard time reading the explanations because I was so fixated on your animation techniques! How did you create the smallest things floating around? Are those particles? Great realism.

1 Like

(kkar) #3

I did many similar animations of the cell surface and vesicles interations with various protein attachments actually. I like the distance cell shots, however the vesicles animations of bubbling up from the cell’s surface could have been better to be honest. That pre animation of surface wave does not add up. It should feel more like metaballs or lavalamp type thing. Btw this type of visualization is all speculative for sure.

I personally like it , and you did a great job overall.

1 Like

(Gavin Scott) #4

This is really good, and you can probably make a living doing medical animations like this if you’re so inclined.

I agree that the only problem is that the vesicles should be budding off from the cell membrane rather than magically passing through it, but that would be significantly more complex and perhaps time didn’t permit. I’ve seen way worse lipid bi-layers though!

2 Likes

#5

That pre animation of surface wave does not add up. It should feel more like metaballs or lavalamp type thing. Btw this type of visualization is all speculative for sure.

…agree that the only problem is that the vesicles should be budding off from the cell membrane rather than magically passing through it, but that would be significantly more complex and perhaps time didn’t permit. I’ve seen way worse lipid bi-layers though!

Thanks guys! yeah this is a common piece of feedback and I was aware whilst making it that this wasn’t the best way to show vesicle release, but they way I set up instancing of phospholipids with hairs made that kind of animation difficult. My theory is it would only ever be an approximation anyway.

0 Likes

#6

You’ve been featured! Great work, keep it up!

1 Like

(Bart Veldhuizen) #7

I featured you on BlenderNation, enjoy :slight_smile:

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(Vilém Duha) #8

Beautifull shading and a great job!
I saw the title and thought… how you’ll solve the separation from the surface.I did something similar a year ago.My rendering budged didn’t allow me any refractions or SSS…
check it out here at about 7:44 :wink:

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#9

Thank you and Wow that’s stunning. I’d love to know how you achieved that effect!

0 Likes

(Vilém Duha) #10

Hi, well I don’t like I couldn’t render it out nicer (something like you did), but as you see it’s 4k in 360 degrees…
How I did that effect - both objects are mesh objects with particle systems with the lipids on them. The sphere had to be cut and then ‘opened’ with shape keys, so that the border always creates something like a circle… Similarly, the second surface was cut open and also animated with shape keys, so that the edges of the sphere and the surface stick at least approximately together… this way, this animation can happen in both directions, just reversed… Rule number one - no simulation, since that would kill you :wink: But I’m pretty sure you know that allready, I liked how simply you solved the splitting of exosome :slight_smile: Saving time is sometimes important.

2 Likes

(paarulakan) #11

This is fantastic. Really immersive. The palette and lighting is really cool

1 Like

(noki paike) #12

this is what i love most about blender …
its free access, and the easy ability to find tutorials, give researchers in other fields not related to CGI the possibility of creating mixes that facilitate visual communication of their discoveries and improvements in research.

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(Lucas Pedrajas Prats) #13

wow , amazing stuff! :heart_eyes:

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(Ozbend) #14

Awesome! Cycles?

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