Medieval House - Game Asset UE4


I’m working on a model that will be used as 1 of 4 house modules. This is the simplest.

Right now I’m trying to find ways to improve the existing model and textures that I have. I am planning to do some sculpting on the wood to make it look a bit more gnarly and also add some geometry to the flat building walls to make them a bit less perfect.

Any other input or advice is appreciated :).

An example of a house done right that I love is over here -> http://www.polycount.com/forum/showthread.php?t=151134&highlight=castle&page=2

I’m using some vertex painting to get the effect with the walls.

This will be a process so feel free to comment :slight_smile: