Medieval wall

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How have you done the modelling and textures? Looks almost like a photoscan.

hiya, was done using UV modeling and textures were provided as part of the tutorial i was following. Displacement modifiers were used, some subservice stuff too… Its only one part of a bigger scene.

:slight_smile:

Looks great! One question, did you use any image texture for the bricks? If yes, how would you go about it if the wall size was much larger

hiya, i used a pre given texture and when scaled up and down in UV editing the bricks size changed too. i assume that this would be the case no matter what size of wall was used…id that seems abit vague it s because im new to blender …lol

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Nah you’re good. I ran into this issue when I tried to have a larger wall but keep the brick size the same. Say for a huge monument. The texture keeps repeating (tiling) and I am not sure how to fix it with imaged textures

paid for a course on Udemy and its really good