Another experiment with the MIDI Animator!
More than just pressing piano keys, the add-on can now read MIDI files and animate the dispensers to collect and drop balls. My next target is to build a complete cycle to bring the balls back to the top. What else can we do to improve it? Share your thoughts!
I recently came across your work on YouTube, and watching your videos feels truly calming and enjoyable.
![]()
Thank you so much for your kind words! I’m glad you enjoyed:)
These releasing chambers turn very fast, the motion is barely recognisable. Can you slow the rotation down, so the balls get slowly transported intil the tippning point is reached and the eventual fall off?
I totally agree, the current speed makes the motion hard to follow. The challenge is that the music has some consecutive notes, requiring the dispensers to drop a few balls within seconds, which results in rapid rotations. Right now, each dispenser has 3 chambers, so they need to rotate 120 degrees for each note. I was thinking, maybe if we increase the number of chambers to 6, they would only need to rotate 60 degrees per note. What do you think about this idea?
Well, that’s a really good question. It didn’t come to my mind, that you could have the similar note played again within a short period. But that raises the next question: How would you be abele to play the same note within ANY given amount of time? At the moment this is possible because of the fact that the Chambers move so fast, that you can use them “just in time”.
As soon as the movement is slowed down, this won’t work anymore. I’m afraid, the rotating chamber design of your machine will only work with that fast movement, regardless of the chambers angular distribution. You could even reduce them to two chambers and nothing would change.
Long story short: irgnore my question from above. ![]()
I featured you on BlenderNation, have a great weekend!




