Memory use

I have a question. I have created low poly scene in Blender with animated camera movement. I found out that the rendering is taking way more time and memory when it is closer to the scene than when the camera is further away. And when the camera is getting closer on a certain point, Blender crashes.
So, the lesser you see because the camera is getting closer, the more computer memory it takes. I’m rendering in Eevee, so I’m rendering in CPU.
What is the reason that close ups take more computer memory? And what can I do to prevent Blende from crashing?

Hi.
Could you share the .blend file?