Merging Object Together

I’m looking for some advice on merging objects together. I’m working on a fighter type of spaceship, and I am looking at different ways to handle the area where the cockpit joins up with the nose. The two obvious ways I have thought of are illustrated in the attached image.

  1. Boolean union: Continuous mesh, but ugly triangles generated
  2. Separate pieces penetrating each other. Better appearance, but mesh no longer continuous.


The model is a hypothetical video game asset. Having said that, worrying about the subdivided/smoothed appearance is probably pointless. Nonetheless, I’m curious if I could improve this area to look good with both a low poly and subdivided appearance.

Just because you boolean something doesn’t mean you can’t work on it after wards, if you join some triangles, add some edges, and delete some. you can get a good result,

Attachments


Sort of generally speaking, would you say its ever advisable to just let 2 parts penetrate, as opposed to doing some work to merge them.

Both methods will work. Overlapping polygons will be faster to build and easier to texture. UV unwrapping will be simpler. Never mind mesh not continuums. After you smooth it out and rendering, mesh line will not show anyway.

Here is the method number three. Just craft those meshes!

http://i1135.photobucket.com/albums/m626/cabby24/Blender%20Pics%202011/nose_section.png