Im fairly new to this stuff, thus I need some help here
So I got this model which I rigged with bepuik (great tool btw!)
And I got an armature which came with the model. You know, where you can move the body part by part.
Now, bepuik doesnt support face rigging, but the armature which came with the model has a good face rigged.
Now my question is, how can I make the face armature follow the body mesh? Or perhaps face/hair?
If I move the body around (via the bepuik rig) the face armature wont follow (just stick on face or whatever). How can I make it that it follows the head whenever I move something else?
I dont want to leave the armature face floating around and then fiddle around sticking them togheter.
Joining (ctrl + j) both armatures will (as expected) pretty much cripple the entire rig/model, unless I have to change some settings?
Also parented pretty much every possible thing togheter but nothing happens
Hope you guys understand me
Thanks in advance