I’d like to know how to merge UV’s from seperate meshes. When i use ctrl J to join the meshes, the last active mesh UV’s overrided the Uv’s coming from the merged mesh.
Also I want the Uv’s to remain on the UV layout, in the posistion and scaling that they were when they were seperate items. I have a character broken down into 8ish parts. Each one has Uv’s and combined they would form a full texture sheet. If this is unclear I could post some pictures tonight.