Mesh correcting after simple deform modifier ( Bend modifier)

mesh is disrupting around circular area (its a hole in the belt) when I add a bend modifier

subdivision surface wont fix it

attaching 2 files one with modifier other is with edit mode to look for mesh disturbance.


The current topology is inappropriate for using Subdivision modifiers. :thinking:
Add a vertical edge to create a smooth curved surface

The Subdivision modifier requires a topology such as an image.

Add…
I attach the sample file of 3 methods.

dfdre.blend (1.1 MB)

Circular holes are creating Ngons near them, that can not be well deformed.
It is a better habit to create holes after deformation, instead of before.