Hi. Not sure if this is the right place to ask this question but I’m hoping that a blender genius could help!
I’m looking for a way to automatically slice a mesh and delete the sections that we don’t want to keep.
For example… we might have a large OBJ mesh (500k triangles) & a csv file with a few hundred XYZ coordinate paths that run through the centre of the mesh.
We need to import the mesh, slice at those coordinates, remove the top section, and probably apply a reasonable decimation to what is left before exporting again as an OBJ. No textures are present
My engineer friend says that this is not possible and we shouldn’t try but I’m sure that this must be doable somehow in something like blender with some smart scripting. He is a very good programmer but I have to convince him before he will start my strange projects.
Any ideas at all? I really hate those words “not possible”!!!