mesh doesn't follow bones in edit mode

Hi All,

I think there is a perfectly reasonable and, if you know where to look, easy to find explanation for this, but can somebody point me in the right direction?

I am rigging a mesh. I use several modifiers but the most important ones are the mirror modifier and the armature. the mirror modifier is higher in rank than the armature, enabling the mesh to behave as supposed to. I did a rough assignment of the vertex groups and now I want to straiten everything out by using several poses. But…!

In object mode the mesh follows the bones as expected, in edit mode it doesn’t. Do I have to apply the mirror modifier? I don’t want to if I don’t need to. Can anybody help me?


In the Armature modifier enable the button to use the modifier in edit mode.

Hi Richard,

Yes, thanks, found it!

I did not find it. I can find it in normal geometry but not armatures.
http://i207.photobucket.com/albums/bb47/Dillsfawn/blndmnu_zpse60fdba8.jpg

Is there something that would remove it?(Im pretty new to blender and am thinking I may have done that on accident?)

I can’t find it in the armature.
I can see it in normal geometry, but when I add an armature the modifier button disappears.

Your screenshot shows the armature settings, not the object that uses this armature. That object has the modifier, not the armature.
Using the image in the first post, the elephant has the modifier, not the skeleton armature.