I’ve written this script trying to copy Explosion deformator from Cinima4D. But my script is not deformator, it bakes simulation in absolute shapes keys.
And then you can get the simulation under control, but do not forget disable “relative” button at “shape” panel.
This is only alpha! :o And has many bugs: ignoring UV coords, “bake frames” button is not work, etc.
I want to add feature for extruding each face before, and then mesh will be able to explose into many solid prisms, and also recalculation of UV coords.
Say please! How can I improve this script?