Mesh Got Squeezed but the object is fine

I Have some objects that I want to put in Unity, the object is fine in Unity, but the mesh just got squeezed.

I already try to make a new model, but the problem is still the same.

I guess in blender… apply scale… before export… !?

Hay, thankyou for replying to this, it work :smiley: thank you so much for your help.