Mesh is visible with Dynamic Paint Image Sequence WETMAPS

I am trying to create a fluid scene where the object will have a gloss to simulate wetness after the fluid rolls off the object.

I have the node setup working fine, but the wetmaps for dynamic paint seem to show the mesh lines through it.

can anyone figure out whats going on?

Blend File, https://drive.google.com/open?id=1I2h7YoMSlY9QAkQcvve9KhDY8f0FE0Ss


It may be to do with the UV mapping of the wetmap. How did you upwrap it?

I have tried to smart unwrap
And also resetting and try sphere projection

I noticed trying different unwrap didn’t make any difference.

I went to the efforts of adding a modifier on the object of subdiving it and putting it above dynamic paint
Disable after baking
Seems to have worked.

Also the lines get stronger the higher the resolution you set the images at…