I’ve been building out a model and have gotten around to rigging it, but no matter what I’ve tried, my mesh “lags behind” the armature and I can’t figure out why.
I’m not familiar with how Blender 4.2 handles rigging, so I have no idea what I’m missing and searching here, Steam forums, and the wider internet has yielded no useful results. Help, please?
I actually figured it out a few hours after I shut down my PC for the night. The problem was that I had the “Deform” option for my rootTransform and Root bone checked. After unchecking that, the problem went away.
I did check scales and check for random weighted verts that weren’t supposed to be painted, just to be sure. Thanks for your help, guys!