Mesh looks very different after exporting as obj

How meshes look in blender (left) and how they look after being exported as obj (right)

As you can see they look completely different and messed up. Why is this?

Welcome to BA :slight_smile:
Three questions: is your UV map constrained to the 0-1 boundary or do your islands overhang the UV editor?
Have you applied all Transformations with Ctrl A?
Last of all, have you applied your modifiers? Modifiers don’t export

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There is no overlap in the uv editor, I did apply the transformations, and I didn’t use modifiers.
Thanks for the quick reply :slight_smile:

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Aight, next thing to check- in Blender, are your faces oriented right? Go to your viewport overlays and turn on Face Orientation. Any red faces need to be flipped (Mesh > Normals > Flip)

Are there hidden objects that you could have accidentally exported?

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Man I’m an idiot tysm. :rofl:

Hehe, happens all the time =D

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