Mesh To Bezier?

I know it’s possible to use curve tools to convert a curve to a mesh, and even back into a curve again, but I can’t find any way to turn a bunch of points duplicated from a mesh into a curve.

What I’m trying to do is have a railway line run on a landscape. I’d like to extrude the profiles of the rails along a curve that clings to the ground-mesh, and I could do that with a minimum of difficulty if I couldmake my curve from points duplicated out of the mesh…if that makes it any clearer…

Select the verts in Edit mode and press Y >> Split, P >> Seperate Selected. That’ll make it a new Object. Select that new object (rail) with RMB, goto Edit mode and run the Script “Edges to Curve” from the Mesh menu or from the Scripts Window.

%<

Genius. Thank you!

That is really useful, you just helped me to solve a different problem I had!

I concur. genius. :slight_smile: