Mesh - transparent faces glitch?

Hi everyone,
Could someone please advise me how to deal with this issue?
When I unwrapped and put 2 materials assigned on a mesh, the faces started glitching like being transparent. When I press tab so switching to edit mode or back to object mode the glitch is just changing on other faces. Face orientation should be fine and I checked the vertices and faces and no duplicated faces are there or overlaping vertices… At least what can I see.
Please see pictures and let me know thank you so much

Make sure there is no problem with the face normal direction.


I checked and that´s fine bro :confused:

I don’t have any information to check with the image.
Please attach the file if possible.

What can I check?

  1. UV problem
  2. Problems caused by the use of modifiers.
  3. Invalid material setting

I think I can think about it. :sweat_smile:

Yeah sure please try it via this link.
Materials are default I just wanted to start with texturing and I wanted to divide the colors on the model.
I used mirror, boolean and subd, but subd is not yet applied it is just chilling out there.
Thanks a lot for your time bro!

It seems that it was just some subd surface modifier glitch, I removed that modifier and placed back on lower level and it seems it is working now.

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afsa.blend (3.0 MB)

I look fine (blender 3.6, blender 4.1) :thinking:
I’m also attaching the file I saved.

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Thanks bro! Maybe it was really a bug with the modifier as I wrote a minute ago.
Thanks for checking, hopefully it is solved now and won´t do it again :slight_smile:

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