Hi. I have a mesh simulating the ocean and a cylinder going through it. I get a reflection of the cylinder that I would like not to have.
I tried to turn off the transmission of my cylinder and that helped to get rid of other unwanted reflections, but this one Its still there. I also tried to tweak the display options of my ocean…but that freaking reflection is still there.
Do you know any workaround to solve this. I need to show an ocean and the things should not be reflected on the sides.
If you use eevee just turn of “screen space reflections”, but that will kill all reflections.
Or you assign a different material to the sides and set roughness to 100%.
Another hack would be enable “refractions” under “screen space reflections” and then turn “refractions” on for the material that should not be reflected.
There is a way with materials index and light path, but i did nt use and know it.