Something weird is happening with a scene I’ve been working on.
- Add a cube mesh
- Reposition the 3D cursor insertion point elsewhere
- Add another cube mesh
These meshes work as normal, selecting one or the other will translate that one mesh.
- Translate one cube mesh near the other cube, touching
- Translate it somewhere else
Something happens after 4 such that in 5 when the cube is moved, rotated or scaled… both meshes are affected. moves the cube, the other cube is now attached. They are not joined nor parent-child.
PS: Wow even worse, as I double-check those statements… now it’s fine! Cannot recreate. So confused! Any ideas? Thanks!