MeshLab Gourmet, the MeshLab companion

Hi,

I developed this add-on for streamlining possible MeshLab workflows.

You can get it from Gumroad and Blender Market from the links below, the links also include FAQ and the instructions.

Gumroad

Blender Market

Brief

This add-on intends to streamline editing and processing of meshes/objects with external applications like MeshLab. At the moment it supports MeshLab only (more to come). The main goal of this add-on is to make the MeshLab integration seamless so that you as the user don’t need to worry about keeping track of the imports/export process and the continuous integration.

Basically you can create any number of Meshlab scripts (which can include many sub filters) and apply them to your objects right inside Blender.

Features

  • Run custom Meshlab scripts on the currently selected object.

  • Add new Meshlab scripts to the scripts library while Blender is running.

  • Open and edit the currently selected object in Meshlab for editing, it will import the edited mesh back.

  • Edit the currently selected script in a text editor.

  • It also works with vertex only meshes as long as the chosen Meshlab script supports it.

  • It comes with a set of sample Meshlab script library.

  • Linux, Windows, MacOS supported

Please feel free to ask any questions about the current features and planned features etc.

Release Notes for v1.1

  • Option to keep the processed meshes in the temp folder
  • Automatic conversion of imported meshes to quads from triangles
  • The addon now detects no edits in Meshlab, no unnecessary imports anymore
  • The exported mesh is triangulated prior to processing for better compability with MeshLab/MeshLabServer
  • Object rotation is maintained across the versions
  • Better handling of the imported mesh’s pivot

Release Notes for v1.2

  • Blender 2.80 update
  • Some scripts are updated

Couple screen recordings of the possible things you can do with this addon

Remesh Point cloud

Remesh Isotropic

Smoothing using Meshlab 2 step smooth

Edit scripts in an external editor from Blender

Edit in MeshLab workflow

Remesh holes with Poisson

Refresh Scripts

2 Likes

Wow , great addon!
Thank you.

Hi,

This add-on is now also on Blender Market (along with Gumroad), see the first post for the updated links and the release notes. And I just pushed a new release with some fixes and additions.

@micro26 I am glad you liked it.

If you bought the addon and need it to be ported to 2.8 for your production reasons please let me know.

I am not in a hurry to port it to 2.8 because the 2.8 API is still nudged so I prefer to port my addons to 2.8 when it is mature.

I have 1 free license up for grabs. Just pm me, and let me know why you want it.

thanks

HI, this looks very interesting !
Cool Idea to combine Blender and meshlab in this way :slight_smile:

Do you Know this discussion?

Do you think it would be possible to connect Blender to this “freeship” thing as well, to use it inside blender for a quadmesh to nurbs conversion (or at least to export )

1 Like

I am not sure about if it offers any form of API or scripting interface. If it does, it is possible to intagrate it in Blender the way I implemented Meshlab.

In any case I have a list of processing apps. I added Freeship to the list. However no plans to implement that atm since it lacks documentation about this stuff.

Hi

This add-on now works in 2.80 too.

2 Likes