add Mark/Clear Loop, these are just freestyle edges for now
used to force certain edges as loop edges (if one is marked)
used to exclude certain edges from loop edges (if more than one is marked)
lower Unf*ck minimium vert count by one
support QWERTY/QWERTZ keyboard layouts
QWERTY: x key used for the MESHmachine menu
XX for delete
QWERTZ: y key used for the MESHmachine menu
YY for mesh split
modals can be turned on/off in the prefs
can also be turned on/off in the MESHmachine menu, if enabled
HUD position can be FIXED or FLOATING
HUD color can be changed in prefs
HUD hints can be turned on/off in prefs
Why didn’t any of you QWERTY keyboard users tell me how inconvenient the Y key is for you? Have you left it at Y? If you’ve changed it, to what key?
MESHmachine defaults to QWERTY now and maps the menu to X. this also makes Unf*ck accessible via XY insead of YX. For QWERTZ users, everything is as before. If you switch layouts, you need to restart Blender
I’ll get a video clip ready in a bit. I hope the HUDs are not too overwhelming.
Thank you so much! I’m a big fan of your Mira tools and they made my transition from Modo much easier
I’m happy to talk you through the inner workings of the tools if you want. Are you building tools in Houdiini with the nodes, via scripting, a combination of both?
Hmm, weird. But it can’t be as convenient as doing XF for fuse, or XD for Unfuse. That’s why most tools are precededed with letters that are all located on the left side of the keyboard.
On a QWERTY keyboard, doing YF or YD, seems not the most fluid. But if it’s fine for you, more power to you
bought this the other day and it’s been very useful for the Unf*ck tool alone. one issue i have though is that i had a bevel around a shape and it said i couldn’t use circular selections [or such, i’m at work at the minute and can’t recall the exact phrase] - is it possible to add that feature?
It’s not a matter of adding support for this, but a matter of you using the propper selection for a tool.
This message will pop up if you run Unfuse, Refuse or Unbevel on a cyclic chamfer selection. These tools expect a polystrip selection going across a bevel.
Note that to MESHmachine, on a topology level a non-cyclic chamfer selection looks the same as a polystrip going across a bevel. They are both polygon strips with a width of 1 polygon.
Works great except for the HUD text in modal that can be offscreen when the mesh is not centered. Would it be possible to have it at a fixed location or always visible?
You can already add it to the specials menu in the latest preview releases
It’s added by default even.
The problem is, it adds one more keypress. Fuse becomes WMF, Unfuse WMD, etc.
It’s fine if you use the mouse to start the tools of course.