Hi, I just wanna ask whether this is addressed before that the segment counts of MESHmachine is one less than Blender. I don’t know whether this is a naming issue and intended to count edges as segments, because it’s not counting the outer 2 edges either.
I like to count the edges yes. I don’t count the outer ones because I want it to be 0 when you have a chamfer, and 1 being the first and most primitive bevel.
This makes sense to me. Just a personal preference.
Hey there! been loving mesh machine and just wanted to know if there’s a way to work with concave bevels using mesh machine on the “outer edges” like on the “internal edges” (I’m not sure the best way to describe this so I’ll add some images)
For example, this is the current default behavior when refusing a bevel along these 2 edges.
No, not using the Fuse tool, which as the name implies fuses the surfaces into a continuous one. Your concave bevel breaks continuity, and just inherently is not how the Fuse tool creates the surface.
I appreciate the quick response!! Is there a different method or approach you would recommend to achieve this desired result, while still maintaining a “pseudo non destructivity”? This seems to be a common scenario so I’m sure those with more experience than me likely have a good way of going about it?
Hi, MESHmachine (just installed a moment ago) breaks my snapping, can I get it back? What I need a lot is: Select a face, gz to move it vertically, then snap it to a vertex so it is on the same Z coordinate as that vertex. With MESHmachine enabled, the face rotates wildly and moves in any direction (I think it tries to place the face on the surface, but I don’t want that).