MESHmachine

Hi, I just wanna ask whether this is addressed before that the segment counts of MESHmachine is one less than Blender. I don’t know whether this is a naming issue and intended to count edges as segments, because it’s not counting the outer 2 edges either.

Thanks in advance.

I like to count the edges yes. I don’t count the outer ones because I want it to be 0 when you have a chamfer, and 1 being the first and most primitive bevel.

This makes sense to me. Just a personal preference.

4 Likes

Ah I see.

Yea it’s no big deal, just wondering why it was counting differently.

Keep up the good works!

1 Like


v0.17 is out! | https://mesh.machin3.io - Gumroad, Blendermarket, Documentation

See what’s new.

Changelog

  • LSelect tool
    • support loop selection step limit
  • Unfuck
    • support multiple independent selections
    • prevent propagation when working with edge-only geometry
      • and for multiple selections
  • Fuse, Refuse, QuadCorner tools
    • keep material indices (if multiple are used on a mesh)
  • LoopTools wrappers
    • add Space wrapper
    • Circle wrapper
      • fix hang when using multiple independent selections
      • remove fix midpoint option for now
  • Boolean tool
    • fix TWO key not working for scrolling down
  • add update available indication in 3D view’s sidebar and in addon prefs

1_lselect
2_unfuck
3_fuse
4_space

9 Likes

Someone give a beer to this man :stuck_out_tongue_winking_eye::partying_face:…finally you added this damn it :joy::sweat_smile:

And about Lselect I would suggest adding a “checker deselect” option (deselect, select, offset like when using pick shortest path or checker deselect)

1 Like

MESHmachine (and my other addons) are on sale on grumroad right now.

Hey there! been loving mesh machine and just wanted to know if there’s a way to work with concave bevels using mesh machine on the “outer edges” like on the “internal edges” (I’m not sure the best way to describe this so I’ll add some images)

For example, this is the current default behavior when refusing a bevel along these 2 edges.

While if the edges run (“on the outside”) like this, the default refuse will work like this

Can the same be performed on an “outer edge” to achieve a concaved effect (1) instead of (2)?

(1):

(2):

The current tension settings seem to only allow for a flat surface when maxed out which seems like a missed opportunity.

No, not using the Fuse tool, which as the name implies fuses the surfaces into a continuous one. Your concave bevel breaks continuity, and just inherently is not how the Fuse tool creates the surface.

I appreciate the quick response!!:blush: Is there a different method or approach you would recommend to achieve this desired result, while still maintaining a “pseudo non destructivity”? This seems to be a common scenario so I’m sure those with more experience than me likely have a good way of going about it?:sweat_smile:

Yes, HyperCursor :sweat_smile:
For full non-destructivity even.

edit: or a manually set up modifier bevel using a custom profile.
edit2: works for mesh bevels too actually.

Hi, MESHmachine (just installed a moment ago) breaks my snapping, can I get it back? What I need a lot is: Select a face, gz to move it vertically, then snap it to a vertex so it is on the same Z coordinate as that vertex. With MESHmachine enabled, the face rotates wildly and moves in any direction (I think it tries to place the face on the surface, but I don’t want that).

Ok, already figured out. I had to disable this setting. Maybe not even MESHmachine related :slight_smile:

image