Hello again,
I have made some meshes in Blender and when I export them, their normals seem messed up in two different applications. I have tried the .x and .obj formats since they are the only common formats between Blender and the other applications.
Recalculate normals outside, doesn’t help, since the normals seem fine inside Blender, they get messed up when exporting I guess.
Here is how one of the meshes I’m talking about, render in Blender:
Click to enlarge
And this is how it looks outside Blender:
Click to enlarge
Is there anything I can do to fix this?
Thanks in advance.