Metaball + Particles issue when rendering video

Hello, I’m new to Blender’s particle system, and I’m testing it in an animated illustration.

I’m using an Object Emitter (A plane, also tried with Cube and Cylinder) + MetaBall. I’ve rendered it in Cycles at 24 and 30 fps, i tried to delete all Bake Dynamics, and do a New Bake, puting the Mball+Emitter out of Collections,… But as you can see in the video, it creates a graphical anomaly that I can’t figure out how to fix. I’ve also tried baking the particles, but it didn’t help.

Does anyone have any idea what this could be? Any additional information I can provide, please let me know. Thank you in advance!

If it’s a 0.05, I think it’s too set. :thinking:

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Solved! The problem was having the motion blur option enabled. I don’t know exactly why is this, but Motion Blur and Particles/Metball they don’t get along. :sweat_smile:

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Sometimes there is a problem with the motion blender.
In this case, please give me the motion blender using the setting below. :sweat_smile: