I was learning curves, accidentally made the feet, and built up around the toes. And I got ambient occlusion to work for me, which is nice.
Comments and Criticism greatly appreciated.
Full view please, the thumbnail doesn’t do it justice.
Criticisms have been taken into account. I’ve added some details and increased the light, but I don’t think the normals are the problem with the legs. Resetting them didn’t work, and the blue lines are all pointing outwards if I turn on normals.I may have to rebuild them, but I’ll save that for another day unless anyone has another idea.
I took chirps-a-lot’s advice and added raymirror, but to make it look good I had to change to blue. It looks a lot better now, thanks! The only problems left are the legs, I’ll post the source tomorrow If anyone can help with them.
Final Update:
Thank you Catboy85 for fixing the leg shearing. I finally decided to use Edgesplit, just because it was easiest. Here’s the final:
You’ve got some bad artifacts on the legs. Select all the vertices in the Edit-Mode and hit STRG-N to recalculate the Normals. After that they should look better.
Oh wait the other thing with the legs could be one accidently placed vertice on the inside of the mesh had that problem with one of my projects too. Check the lecks if all the Faces are connected with the right vertices. But the legs look like simple cylinders so maybe remodelling would be faster
I also see some weird artifacts on the heel. If you use subsurf you should use Quads not Triangles, but I’m not shure if that’s the problem
I corrected the leg problem by modeling the entire limb, instead of a cylinder sticking out of it. I think it was just a weird lighting problem anyway, so there’s a hemi to prevent shadows from forming inside. http://files-upload.com/files/589067/Metal Bird.blend
I hope the files works.
I dont have any good metal textures, so i cant help there.
OK, both of these problems are easily fixed. For the legs you can either delete the ends of the tubes, of you can just add an edge split modifier. As others have said, just select in edit mode then press CTRL+N and click recalculate outside.
Yeah, just CTRL+N doesnt work…
Try this: http://www.mediafire.com/?3wbn4bzgwnj
This time I tested it to work, so if it doesn’t, it’s probably the .blend file or version of blender.