Metal Drake(Background added)

Blender character design practice. It probably impossible to tell but tried new methods of modeling on some of the pieces

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Nice work on the art style!

You are trying to do something difficult here: a smooth and rounded character with a metallic material. The reflections will make the slightest flaw easily visible, adding to the challenge. In your case, I can see that some parts are a bit low in resolution. This is going to be especially visible on a metallic surface, because the reflection will have some jagged patterns caused by the angled faces.

If your character is made with a subdivision modifier, you may want to add 1 or 2 more levels on the body and head parts when rendering .

Apart from this, you might want to add some stuff that will be visible in the reflections. Either a modelled scene around the character or an HDRI background. That usually makes metal materials look better.

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Thanks for the feedback. The head body and legs are modeled plainly, and the feet and hands are subdivided. Open closer inspection I noticed some of the problems on the body might be because I used a boolen modifier to connect arms and legs instead of connecting it a different way. I will see what I can do for a background.

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