Metal Gear Solid 4 Case Study (intriguing to look at)

Just thought I’d share a link i got from creativeuncut. I found it rather interesting and seeing the wireframes of the 3d models was a treat :stuck_out_tongue:
http://www.softimage.com/products/xsi/customer_stories/metal_gear_4/default.aspx

I wonder how much polygon in one scene can PS3 overstand. The characters are really highpoly for realtime game manipulation.

I know, i bought the game and the details are immense, its crazy to see such realistic detail O.o ( and sweet at the same time).