Metal Textures/Materials

Modeled the stylius which I have for my iPad. The pen itself is actually made of metal… Any recommendations on how to create good stainless steel or metal textures/materials? I happen to have a picture of a metal “Texture” but when I use it, along with some other nodes, it never really looks great, even if I UV unwrap.

Do you have an image of the actual stylus? It would be far easier to suggest solutions if we had a reference image to go off.

Here’s a reference photo. Thanks for the response!

A fairly simple light grey glossy shader - with reasonable roughness value (~0.4) would probably be sufficient.

The machine marks near the tip can probably be handled by applying a similar material just to those faces but with a small scaled bump map.

The tip material on your model is also wrong. There are plenty of black rubber materials floating round here, deviant art and blendswap - just have a look around.

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A few other issues.

  1. The body of the pen still looks off. It looks too white. My suggested roughness value was too high. Set the glossy node to GGX multiscattered and set a roughness value around 1.5.

  2. Your images looks over exposed - try toning down the lighting a bit. Also consider swicthing to ‘filmic’ colour management. I’d consider lighting your scene using a HDRI environment texture.

  3. Glossy materials often depend on having something to reflect. and adding some other geometry to allow the material to reflect something (e.g. a simple ground plane with a checker texture).

Here are some free HDRI environments that I found on the web:

https://www.deviantart.com/zbyg/art/HDRi-Pack-1-97402522
https://www.deviantart.com/zbyg/art/HDRi-Pack-2-103458406
https://www.deviantart.com/zbyg/art/HDRi-Pack-3-112847728

I did a quick mockup implementing the tips I suggested above and got this result.