it looks a bit flat to me (maybe i could have done a better lighting job too, but i don’t think this is the problem). So i was wondering if there is a better way to recreate this texture. Any suggestions? I’m not that good in bleder btw hahah
Thanks.
This Bump Map can not works well. You must create good Normal Map with degrade and combine this bump with this normal map. And maybe you can use little height map.
And you must create Roughness Map and AO Map and you must use Anisotropic Reflection.
Your material looks like this, but little different, but logic is same:
Can you give me a bit more information about the procedure that i have to do, please? I’m a bit new to blender so it’s a bit hard for me to do what you just sad
I wrote procedures. This is based your own Paint or Procedural Texture Ability. This is not easy, and this time consuming.
I can only add this: You think like this: Micro Details and Macro Details. Macro Details is Weave, Micro Details is metal hair lines. Your result is flat, because your Bump map is flat, not have degrade. And Bump Map is not right choose, use Normal Map.
then create an Image Texture, load the height map, plug into the Height socket of a Bump node, plug into the Normal socket of the Principled BSDF (or the Diffuse)
The problem is - what you are highlighting isn’t really a texture or material - it’s actual geometry, so there is only so far materials, bump maps etc will get you.
Watch Erindale’s tutorial on a fabric weave shader:
You’re asking for a double weave, he’s setting up a single weave. Not sure how important that is to you. I have a double weave pattern that works, but it doesn’t have a hole pattern (from fiber thickness), whereas his single weave does. You want the mask that separates horizontal from vertical, and use that to drive aniso rotation. I’m not happy with his “overlap falloff” as it creates a tapered/chamfered edge, but I may have set it up badly on my end.
Based on his version at the top, with a hole pattern but bad chamfer. My own double twill at the bottom, without a hole pattern but no bad chamfer:
Hi it’s me again i’ve tried to play around a bit with shading and i get this result. It looks like a good start to me but i would love to have the texture to pop out more. Also i haven’t done any lighting job it is just blender basic enviroment, so probably better lighting could help too.