Meteor

New personal piece!

This one was a lot of fun to work on, and I almost cooked my laptop in the process. (I might have to send it in for repasting, my GPU keeps crashing when it overheats…)

I simulated the meteor in Embergen and then simply duplicated the VDB a couple times:

For the clouds I used Real Sky, for the sky I used the PSA addon, and for the foreground I used assets from Botaniq.
The aurora I made myself with a procedural volume shader.

The boat is modeled from scratch, using two little geo nodes tools that I created for the ropes:

A visually underrepresented but very interesting aspect is the forest in the distance. It uses a point cloud forest generator that I prototyped almost two years ago and never really finished. So I took the opportunity to build some more features around it, like distribution on a strip. Every tree is uniquely generated. And why points? Well, they’re the most simple object you could render, and Blender is super fast at rendering point clouds. If you have enough points, you can approximate almost any shape.

I also worked on optimizing the point clouds by only spawning trees on surfaces that face the camera, and I also include frustum culling to cut down on points even further.

In proper lighting, the forest generator creates something like this:



It scales to about 20 million points, which then looks like this:

However, this is completely unoptimized (these screenshots are from 2023) and I now started implementing LOD falloff and dynamic resolution scaling for the trees. So maybe one day I’ll actually finish this forest side project. We’ll see.

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this is supper amazing !!!
you might want to heal you GPU before it cookes up ! Xb
mine was almost does the same ! a month ago !

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I absolutely love the framing and colors of this piece! I bet it’d look amazing as a desktop background.

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Thank you!
Yeah, I was thinking to make this my desktop wallpaper…

That’s great work and something I could never do.

Just FWIW, with your meteor reflections I would have thought that they would arc across the lake to the mountain, or say away from the viewer, and not over the viewers shoulder.

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I featured you on BlenderNation, have a great weekend!

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Over the viewer’s shoulder? Not sure I get what you mean. The lake is simply a reflective surface with some variation in the roughness, so I’d expect that this is more or less what the reflection is supposed to look like, no?

Yo. It looks sick! Good job!

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Yes I think you are right.
Please disregard and great work.

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Nono, its fine. Feedback is always welcome!

You’re on the featured row! :+1:

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Look beautiful! And I love the idea of using generated point clouds for the trees, seems to be a really smart solution. :smiley:

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Using flat tree textures with normal maps for shading is probably more efficient, and also more realistic. But the point clouds give you more 3D detail, and theoretically this approach would also allow you to go haywire with undergrowth and more complex distributions and shapes of greenery.

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Whoa! I’m gonna have to keep that point-cloud approach in mind. Efficient yet procedurally-customizable trees is What I Want :stuck_out_tongue: Thank you for sharing, and for the artwork!

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ABSOLUTELY BEAUTIFUL! Thanks for sharing images as well, great inspo

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