Currently, you can get around that by switching the shading mode from ‘flat’ to ‘smooth’ (in the toolbar).
The lighting will look awful in solid mode, but the polygons during the render are so small you wouldn’t really notice it.
Currently, you can get around that by switching the shading mode from ‘flat’ to ‘smooth’ (in the toolbar).
The lighting will look awful in solid mode, but the polygons during the render are so small you wouldn’t really notice it.