Well it seems that I have come to the point where I need to push myself further so I’ll start with a thread that I’ll try to post at least two to three models every week in order to:
a) Keep track of my progress.
b) Get some criticisms (replies, cheesecakes, advice, etc. whatever you wish to call it honestly).
So here’s a lightbulb and a sort of ship. (Well it is a ship but it’s supposed to be a flying ship made of wood and the ‘wings’ made of jade and the ridges painted gold. I messed up the topology so here the model stands with a full 'jade’ish material.)
Well long time no see! I’ve been busy but here is my latest thing. I call it THE THING (how original huh??). It’s a sculpt done with dynamic topology just to get a bit of practice with the tools and the workflow. I was quite fun!
It’s been quite a while since I put anything here, mainly due to focusing on creating a scattering emulator for the GPU as opposed to doing modeling and such. Finally I put in the time to start something and so I thought “Why not put it here”.
I saw this image while browsing the web and decided I’d recreate it in blender and see how easily it can be done:
The camera angle is incorrect, the cinnamon sticks are a bit off, the orange slices are too small, etc. but it’s getting there. I think the teacup in mine is a little shorter than my reference…
The camera angle is incorrect, the cinnamon sticks are a bit off, the orange slices are too small, etc. but it’s getting there. I think the teacup in mine is a little shorter than my reference…
With all respect to your self criticism - that’s a solid start and it is definitely getting there!