Micropolygon Displace not Working in Workbench or Eevee

Hi, I opened a “Micropoly Displacement” scene in Blender 2.8 and previewed it in Cycles and it looks normal but then I previewed it in Eevee and it is flat and without the textures. Can somebody please tell me why Eevee isn’t rendering the displacement and how I can fix this for Eevee and the Workbench so it renders properly. Thanks.

Previewed in Cycles 2.8


Previewed in Eevee 2.8

Displacement is not supported for Eevee. Check this:
https://docs.blender.org/manual/en/dev/render/eevee/materials/nodes_support.html