Very long thread incoming… Sorry…
So before I go into detail about my request for help, I want to give a little detail about myself first as to not seem like the youngins that “Totally want to make a rockin game and can’t do any of it so i need people here to do it for me. Cant pay you yet” you all see here.
I have been a professional software developer for 10ish years now and have been playing with 3D modelling (A relative gave me his copy of his TrueSpace around ‘95) and game development since I found BASIC. I then went to C++, played with 3D Studio, moved to .net. and web development. I then went to college and got a degree in cisco networks but ended up getting a job in programming somehow. On my free time i would play with any game engines I could find, bought books on OpenGL game programming, Game design, etc and have always wanted to make my own game…
A few years later…
I have had this goal and an idea to develop a game for some time now and originally I had wanted to do it solo. Mainly because I have an interest in about every aspect of game development (Programming, Modelling, Animation, Audio, Management, Etc) and I know a bit about it all but wanted to learn even more. I also wanted to go solo because I am probably a little crazy… Maybe a lot crazy, I dunno.
Well, I have came up with this idea for a game (story and game is suited for kids but playable by anyone) and it has become kind of a child of mine and I am a bit hesitant about sharing it (ok, another reason why i wanted to go solo). I have came up with a good bit of the story line and game play concepts already and currently working on modelling the protagonist(s) and townsfolk and coming up with the general feel for the world right now.
A little info on the game itself: World of Midaera (Working title)
A 3d, angled action side scroller with RPG elements (Think castle crashers, double dragon, battletoads, etc. Not the style, but the camera angle.)
The style of the game will be toon-ish and will be kind of Halloween time/Tim Burton style. Big moon, curly branches, etc.
“Midaera is the main village in the game world. It is a small village where the townsfolk are mostly clueless that anything exists outside of their town. There are only a couple people that know some stories of the outside world but they keep those stories to themselves and are mostly considered myths and legends. The town is a very magical place where kids have the strongest magic and that magic fades the older they get. Most adults in the game are limited to alchemy and some minor spells while kids have a mostly unlimited pool of magical energy and are taught at an early age to manage. The kids have a higher than normal aptitude for learning and are quick learners. Around the age of 12-14, they are at their peak and are smart enough to be chosen as protectors.
The town relies on the kids to protect them from outside evils. Since the kids are physically weak, they rely heavily on conjured creatures to attack their enemies and long range spells. The head of the town is known as the Argus and he has the strongest magic of all adults. He knows many things about the outside but keeps them secret as to not worry the townsfolk. When a recent ‘event’ occurs, the Argus is required to tell the town what happened and he has to choose two of the strongest children to venture out to protect the town. These two are a small girl and boy named Lili and Roland.
The two will have to face extreme dangers and overcome impossible odds to protect their town from the impending danger and they will ultimately find the ‘edge of their world and beginning of another’“
I have a lot more detail about the game but I just wanted to give an idea of what it is about. If anyone is interested and serious enough, I would be willing to share my project documents.
I have a good general knowledge of everything (except concept art, i cannot hand draw for the life of me. ) and can take whatever role is needed so I am not too particular on who wants to help. I do ask that you have some good experience in modelling/programming/audio/drawing/etc but I definitely won’t ask for a resume or portfolio or whatever. Just lemme know what you can do.
Initially I just want to make a ‘prototype’ in blender to feel out the game play and make some version of a trailer to raise awareness. I have not decided whether to go with an existing game engine or code one from scratch. I have coded a basic one in c++ before so i have the know-how but why reinvent the wheel? I doubt I will want to stick with BGE but if the game is easy enough to build and export to another engine, I’m game to try.
Ultimately I would like to try and sell the game assuming there is enough interest and potential. I am aiming for good, solid work and quality. I am a developer and designer by trade so QA is kinda built in to my brain…
Anyways, I’ll shut up for now. If anyone is interested (and still reading this post) please let me know via PM or post here and I would be willing to get in touch to discuss opportunities.