To be honest, it’s my first portrait of a actual person/actor, but i don’t think it turned out so bad
Everything was made in Blender 3.1 Sculpt-dev branch.
Rendered in EEVEE.
Whole model was sculpted in dyntopo mode, and every texture is from vertex colors, except eyes,
which are made of procedural materials.
Background and a slight sharpening, was made in Krita.
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Great work, congrats…
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I featured you on BlenderNation, have a great weekend!
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Wow! Thanks
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