Hi there,
I’ve working now on this head model. Nothing special realy. I’m just trying to grasp the fundementals of organic modelling. It seems to go fairly good up to a certain point: The detailing!!! I tried lot’s of aproaches. I think this approach is showing more success. I’ts far from completion though.
What is wrong here? Well, too much ‘evil triangels’ , no real edge loops if any. And that’s my main concern. Blender is great in modelling but lacks some of the things of Wings 3D. How can I draw good looking edge loops.
I don’t see an image?
try new tuhoppu from cvs- it has edge ring selection and cutting with two methods: automatic, or by drawing new loop (awesome!, both of them)
THis one is the low poly model. While in low poly I like to edit the mesh while the subsurf button is pushed in. That way you have greater control to ‘push’ the in right direction. A feature that wings 3d lacks (it has it but it;s hard to use) which makes Blender a very good contender in beating Wings 3d.
This is how the ugly low poly mesh looks like if I hit the subsurf button (subsurf 2x).
Be very critical. I need lots of help on this one.
The topology of the low poly model does not flow, and the more you divide the surface, the more it will break.
There are plenty of links on cgtalk concerning proper edgelooping. Your model looks very good, but with those wires, you can forget about animating it (or texturing it).
Study some of the wireframes at http://www.cgtalk.com
I have a seperate folder on my harddrive full of these references that helped me tremendously.