Using the Millennium Falcon from Sci-Fi 3D website:
model by Andrew Crook - rendered with 3DELIGHT using RIBMosaic export by me.
Another one with textures fixed, had to reload and re-UV the textures:
After some consideration of rendering time and limited 1 license for 2 cores, switching to Blender Internal:
Render with one Sunlight with Ambient Occlusion enabled, still not as good as 3DELIGHT.
Here is one with same as above but with HDRI added, I think it looks allot better:
and Finally a completed scene for now, need some C&C:
Scene consists a star field in the world button; earth consists 3 different spheres and maps and modeled by me using blender. And allot of experimenting with lighting. Total days for all, took about 4 days; 6 hours a day. I think lighting was the hardest, I wanted the Falcon to look realistic. Render time above was about 20 minutes at that resolution.
No Nodes were used at all. I prefer to make it node-less. I am considering do an animation in the future.
Q6600 Quad Core with 4gb ram, Mint Linux, Nvidia GTX 260, Blender 2.49.