I worked on my animation some more and finally found a voice actor to help out. Now that my project starts to wrap up I figured I should create an intro for my videos and this is what I came up with, also if you have seen any of my other videos my walking animation was not very good and in this one it is very much improved. I think I figured how to make my rig walk normal.
Please let me know what you think about the walking animation, is it better than before?
Yeah, this is a rig I found online, I have my own textures I use for animation and they are a lot better. Instead of being 16x (like the ones here) they are 512x.
I added a new photo of my current youtube background I created this morning, I placed the rigs on a white background with the guns in their hands and then rendered them out, edited them with Gimp, and now they look great!
May I suggest that you make the leaves not cast shadows. It looks way to dark under the trees. If you walked into the trees, you probably wouldn’t see anything.
If you never found a solution to the shadows. I would suggest looking into nodes. I don’t know much about it, but you may be able to make darker shadows lighter while making light shadows stay the same. Just mess with the curves.
AO is Ambient Occlusion. it kind of fills in the shadows and darkens where objects are close to eachother, giving the whole scene a more realistic effect.
i dont know exactly how to explain it, so here is a simple scene with and without.
Without AO:
For a more detailed explanation of ambient occlusion, it’s a simulation of the way light bounces around in a scene. It does this by measuring the proximity between two points, and adding a certain amount of ambient light depending on the closeness. The closer something is, the less ambient light there is.
I don’t know what setting you want to look at so if you want my .blend file please send me a Private Message because I can’t post the media fire download link.