You might have problems with view distance, i have heard before that you need a better rendering engine ?
please correct me if i`m wrong. I have not seen nobody do a command and conquer style game yet
I haven`t had a problem yet with view distance but some people said they had clipping and distortion
from longer distances ? Would be a great project good luck!
clipping really isn’t an issue(because this can be adjusted) the problems that you are going to run into are
Terrain generation. Even with seeing how minecraft actually achieved this, it is extremely complex.
Game engine efficiency. With generating so many cubes (literally millions) the BGE really shows it’s biggest flaw. It just simply would not be able to handle this, and even with occlusion culling and other tricks, it will still bog down like crazy.
Dedication. This project will take an immense amount of time to complete, without tons of dedication it will fail due to not being worked on.
All of that being said minecraft in blender is theoretically possible, but with a large amount of work, and I wish you the best of luck!
This looks like a cool project. You don’t have much but I like what you have so far. How did you make it so that the blocks are placed on a grid based system?
It is doable, but you can’t compete with minecraft’s world generator and view distance.
You would have to work with less blocks and with more originality, like advanced npcs.
I could search for older blender projects if that would help you as they have helped me.
There was one with nice block placement system and mouselook.
LOL I just realized that I can’t create this game in blender. I mean not as good as the original obvs… But I have been working on a game for android which didn’t last long either… at least I got the prototype going http://www.shemseddine.com/2013/09/13/pygame-and-android-pgs4a/