The burned wood logo effect was also much nicer in the viewport since it’s screen based, and much less effort to make than if I would have to do displacement (which is apparently still experimental even in Blender 3.2).
The model is a work in progress project I’m doing in Rhino, to CNC mill the base for an arcade stick out of wood…
All materials are from Blenderkit. UV mapping could be better… I just used proportional editing to move the island around a bit… but I’m not going to work on this any more now. It’s good enough until I can get a real prototype made!